﻿using System;
using System.ComponentModel;
using Super.Common;
namespace Super.Entities
{
    /// <summary>
    /// 是否全新。
    /// </summary>
    /// <remarks></remarks>
    public enum IsOldEnum
    {
        /// <summary>
        /// 是。
        /// </summary>
        [EnumShow("二手")]
        True = 1,

        /// <summary>
        /// 否。
        /// </summary>
        [EnumShow("全新")]
        False = 0
    }

    public enum SexEnum
    {
        [EnumShow("男")]
        Man = 1,
        [EnumShow("女")]
        Woman = 0
    }

    public enum DgProductStateEnum
    {
        [EnumShow("未审核")]
        No = 0,
        [EnumShow("审核通过")]
        Yes = 1
    }

    public enum LackStateEnum
    {
        [EnumShow("未处理")]
        NO = 0,

        [EnumShow("已处理")]
        YES = 1
    }

    public enum DiyOrderTypeEnum
    {
        [EnumShow("经济适用型")]
        JingJi = 1,
        [EnumShow("家用学习型")]
        JiaYong = 2,
        [EnumShow("商务办公型")]
        ShangWu = 3,
        [EnumShow("疯狂游戏型")]
        YouXi = 4,
        [EnumShow("图形音像型")]
        TuXing = 5,
        [EnumShow("豪华发烧型")]
        FaShao = 6
    }

    public enum StockChangeTypeEnum
    {
        [EnumShow("入库")]
        In=1,
        [EnumShow("出库")]
        Out=2
    }

    public enum MoneyChangeTypeEnum
    {
        [EnumShow("收入")]
        In=1,
        [EnumShow("支出")]
        Out=2
    }

}
